What are Teams?

Teams are the organizational container in WorkClaw. Learn about team roles (Owner, Admin, Member), permissions, invitations, deploy cadence, and billing.

What is a Team?

A Team is the organizational container for everything in WorkClaw. It holds your Claws, members, connections, billing, and settings. Every Claw belongs to a team, and every user accesses WorkClaw through a team membership.

Teams provide the structure for collaboration -- they determine who can see which agents, who can modify configuration, and how billing is managed.

What roles exist on a Team?

WorkClaw uses three team-level roles with escalating permissions:

RoleWhat they can do
MemberChat with team-scoped Claws, view activity, use connections shared with them. Cannot modify team settings, manage members, or change Claw configuration.
AdminEverything a Member can do, plus: manage Claws (create, configure, delete), manage connections, invite and remove members, adjust team settings. Automatically has Admin access on every Claw.
OwnerEverything an Admin can do, plus: manage billing, transfer ownership, delete the team. Every team has at least one Owner.

The person who creates the team is automatically assigned the Owner role. Subsequent members join with whatever role is specified in their invitation.

How do permissions cascade to Claws?

Team roles interact with Claw-level roles in a specific way:

  1. Team Owners and Admins are always Claw Admins on every Claw in the team. This cannot be overridden.
  2. Explicit Claw role -- if a member has been given a specific role on a Claw (via the Claw's access settings), that role applies.
  3. Claw owner default -- the user who created a custom Claw is its Admin by default.
  4. Fallback -- all other team members with access to the Claw have the Member role.

This means team Admins always have full control over every agent, while individual Claw access can be fine-tuned for regular Members.

How do invitations work?

Owners and Admins can invite new members in two ways:

  • Email invitation -- enter one or more email addresses and WorkClaw sends an invite link. You choose the role (Admin or Member) at the time of invitation.
  • Shareable link -- generate a link you can paste into Slack, email, or any messaging tool. Anyone with the link can join with the specified role.

Invitations can be sent at any time, and there is no limit on when someone can accept. Pending invitations can be revoked from the Team settings page.

How does team billing work?

Billing is managed at the team level. WorkClaw is pay-as-you-go — your team holds a balance of credits that are consumed as Claws run and do AI work. You buy credits via a monthly or annual credit subscription (priced by tier), plus optional one-time top-ups when you need more between renewals. There is no per-seat fee — invite the whole team at no extra cost.

Only the team Owner can subscribe, cancel, and change payment methods. See Billing and the pricing page for tier details.

What are team-level settings?

Beyond roles and billing, teams have configuration options that affect all members and Claws:

  • Team name -- displayed in the sidebar and used in shared contexts.
  • Member permissions -- granular flags like whether Members can install skills on Claws they have access to.
  • Deploy cadence -- controls how agent updates and configuration changes are rolled out across the team's Claws.
  • Default connection scope -- whether new connections default to private or team visibility.

These settings are accessible to Owners and Admins from the Team Settings page.

Frequently asked questions

Related documentation